Steelrising Review: The mismatch between these two features may appear jarring at first, but there’s a certain ingenuity in anchoring such a fantastical notion in reality, and it potentially gives Steelrising an advantage in an increasingly overcrowded gaming niche. Steelrising appears to bring a fascinating new viewpoint on the extremely popular souls-like genre, combining steampunk mech warfare with remarkably realistic reconstructions of real Parisian landmarks, and a new teaser shows just how historically accurate some of the game’s surroundings will be. Steelrising appears to be a bizarre mix of Nier: Automata, Dark Souls, and a high school history lesson that went horribly wrong. Players take on the role of Aegis, a dancer-turned-bodyguard automaton entrusted with spearheading the uprising against King Louis’ machines and rescuing Paris from his grip. SteelRising takes place in 1789 but in a version of history in which King Louis 16 has gone insane with power and unleashed an army of automaton robots on Paris and its population. This implies that the settings and tales in which these Souls Likes take place to give them the best opportunity of keeping their own identity, therefore fans are seeing more diverse worlds with distinct aesthetics in the genre. Many similarities exist, such as stamina management, defeating large-scale bosses, and checkpoint systems that respawn opponents when triggered. Souls-like titles must strive harder than ever to distinguish themselves in a crowded genre. SteelRising, the next game from French developer Spiders, will use its own strange and wonderful-looking environment as the background for some high-octane combat and navigation. Welcome to the game review this is often more of an informational Post about all or any more details of the Steelrising review and what we all know so far.
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